Final Fantasy XV’s two month delay to November this week may have been a disappointment to some fans, but Square Enix is confident it will make for a better experience once the game is available worldwide.
Speaking to IGN at Gamescom, Final Fantasy XV director Hajime Tabata explained that a hefty day one patch was originally in store for the game, but ultimately he didn’t want fans who play offline to be unable to experience the game at its best. Instead, he wanted the game to be in its most polished state as soon as players put in the disc.
“Originally I was thinking it would be okay and we could put all of the extra updates into a day-one patch,” Tabata told IGN. “But at that point I learned there are maybe a lot of people out there who play in an offline environment and don’t have internet. When I found that out, thinking about it again, I’m glad I didn’t make that decision.”
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Speaking to IGN at Gamescom, Final Fantasy XV director Hajime Tabata explained that a hefty day one patch was originally in store for the game, but ultimately he didn’t want fans who play offline to be unable to experience the game at its best. Instead, he wanted the game to be in its most polished state as soon as players put in the disc.
“Originally I was thinking it would be okay and we could put all of the extra updates into a day-one patch,” Tabata told IGN. “But at that point I learned there are maybe a lot of people out there who play in an offline environment and don’t have internet. When I found that out, thinking about it again, I’m glad I didn’t make that decision.”
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